Hi everyone! Last weekend I got the chance to play in the DWCQ and ended up getting second. I’m going to talk about my decks from both days and how I feel they performed.
Day 1: Record 4-4
This Argeon deck is my own variant on Divine Bond lists. What I like most about this list is its proactiveness. The deck plays like a tempo Lyonar deck, but exchanges some draw and removal for larger minions that your opponent has to answer, or risk getting hit by a Divine Bond. This allows the deck to apply a lot of pressure early while requiring answers to a wide variety of minions.
In the past this was often one of my stronger decks, but at the end of the first day it ended up breaking even. I believe this is the result of the meta slowing down, and since the deck is built to counter an aggressive meta, it wasn’t able to out-value all of the slow, greedier decks that have started popping up. That being said, Tempo Argeon is still quite popular and is probably this deck’s best matchup, so I was still happy running this list in the current meta.
Day 2: Record 3-3
For day 2, I modified my list slightly to shore up my control matchup. I was expecting a slower meta with a lot of Zir’an, and I also knew that at least two of my opponents would be on Divine Bond Argeon, which meant that I could try and even up that matchup since my deck was soft to heavier control Argeon decks.
Day 2 ended up being even slower than I had been expecting. While this deck still struggled against control Argeon, I felt the changes did make the matchup better. I think that the deck might be in need of a few more tune-ups to adapt to the changing meta.
Day 1: Record 4-3
This Starhorn deck is probably the most unique deck that I played over the weekend. This list actually belongs to Zayne, and you can listen to him describe it here. This deck works by controlling the board long enough to assemble a combo kill with Decimus. This will generally involve dancing around the board while chipping away at the opponent’s life total, using your removal and healing to keep your opponent from pressuring you too much. Once your opponent is down to around 13-15 health, that will often be enough for a Decimus combo to kill your opponent. Another nice thing about the combo is that there is basically no counter to the direct damage you output, and your combo will rarely fizzle due to the number of cards that you’re drawing.
I really enjoy playing this deck. It’s efficient, consistent, and can really punish the greedier decks since they have a difficult time capitalizing off of the additional draw Starhorn brings. This deck does have some trouble with aggressive decks, specifically tempo Argeon. When playing in these poor matchups, it is possible to hold them back with Sunsteel Defenders and keep yourself alive with healing, but they will often be able to pressure you before you are able to set up a kill. That being said, in the current meta I actually like this deck more than I have in the past. It has a strong matchup against both Zir’an and Vaath. Plasma Storm and Natural Selection are both powerful tools against Zir’an, and since those decks tend to be slower, you can end up assembling some of your bigger combos which can deal anywhere from 18-20+ damage in a single turn, negating most of her healing. Against Vaath, this deck performs well since they tend to have a difficult time removing Decimus, meaning you can run out your combo earlier than usual, and since your damage is coming from a distance, you can keep yourself out of range of their general.
Day 2: Record 3-1
The only change I made between day 1 and 2 is swapping out my Egg Morphs for Sunset Paragons. I made this switch since most of the big creatures that Paragon can’t kill are already weak to my other removal, and Sunset Paragon also helps me stabilize against aggressive decks, make bigger swing plays against midrange decks with larger creatures, as well as offering an additional edge against game ending threats like Mechaz0r or Meltdown. Paragon also gives an extra body that can deliver Thumping Waves straight to the face, which can be important in getting your opponent to the sweet spot where you can take them out with your combo.
Overall, I was happy with the changes to the deck, and if the meta continues going down its current path, I think that this deck is going to continue to be viable.
Day 1: Record 4-0
The final deck I brought on day 1 was this mech Faie list. This version of mech Faie is less aggressive than some; instead of just relying on Mechaz0r to close out games, it also has a contingency plan of board wipes, Dancing Blades, and Meltdowns to help finish the game. The deck’s plan is fairly simple: keep the board suppressed with your strong removal until you candeploy Mechaz0r and get in a hit. One thing to note about the deck is that there are no additional draw spells beyond Frigid Corona, so knowing what to replace in order to keep the tempo of the game in your favor can be really important for the deck.
My main incentive for bringing this list was that it has a strong Cassyva matchup, and I was expecting a lot of Cassyva at the tournament. This assumption seemed to be correct on the first day and the deck didn’t end up dropping a game.
Day 2: Record 2-3
This was my only deck that didn’t change much between days 1 and 2. I wasn’t expecting as much Cassyva going into day 2, but I was expecting to see some more Zir’an which I felt was also a good matchup for this deck. The deck ended up doing worse on Day 2 since it has a pretty mediocre Vaath and Argeon matchup, but I was relying on playing this deck in a good matchup and winning there. When I was actually able to play my favorable matchups the deck still worked well in every match with the exception of the last games of the finals set. I feel like the deck is generally favored against Vetruvian since your answers line up pretty well against their threats while their lack of reach can make dealing with Mechaz0r difficult. However, the deck stumbled in the early game and this gave Meziljie the opprotunity to overwhelm me and keep me under pressure long enough to close out the game.
Day 2: Record: 0-0
My fourth and final deck that I brought for day 2 was Vaath. This is a pretty standard Drogon Vaath list and was the list that I had the least experience playing. Having looked at bans from other top 8’s, I felt that by bringing Vaath, I’d know what my opponent would be most likely to ban. As it turns out, that was correct and Vaath never actually got to see any games in the top 8.
I was really stoked to be able to do so well in a tournament with a bunch of other great players. I hope that this review was helpful, or at least interesting. As always, thanks for reading, and if you have any questions feel free to message me on discord!